We are Goblinz Studio

We're an indie game developer and co-producer from France. We work remotely and focus on Tactical, Management & RPGs. We started with Dungeon Rushers in 2014, which worked quite well and allowed us to make new games. We followed up with Robothorium, released in 2018.

Important dates

  • Official creation date ------- April 11th 2016
  • Dungeon Rushers Early Access ------- May 11th 2016
  • Dungeon Rushers Steam 1.0 ------- September 6th 2016
  • Dungeon Rushers iOS & Android ------- February 22nd 2017
  • Dungeon Rushers Switch ------- May 25th 2018
  • Robothorium Early Access ------- June 7th 2018
  • Robothorium Release - Steam & Switch ------- January 31st 2019
  • Seeds of Resilience - Steam ------- July 13th 2019

Robothorium Presskit


Steam Early Access - June 7 2018

Steam Gold 1.0 - January 31 2019

Robothorium


Robothorium is a futuristic turn-based, rogue-like RPG, where all your choices will have a direct impact on your revolution against Humankind.

Gather your team of robots, choose your allies and lead your troops to the next robotic era.

Synopsis


2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near.

Now seen as a first degree threat, robots are hunted down and culled throughout the planet. You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots.

Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Gameplay


Play an AI to lead your own robotic uprising and deploy your robots in many places from factories to highly secured laboratories with different objectives to achieve.

Select the best robots combination to succeed in your missions and to overcome traps and enemies guarding experimental projects or top secret datas. Upgrade the skills of your robots with their talent trees to make them even more efficient and dispose them strategically to achieve victory.

Craft your equipment with components gathered during your missions thanks to an intuitive but deep crafting system. Complete randomly generated campaign levels and take decisions to choose your allies and your enemies. Build your own factory, orbital base or hangar in which you can spread traps and guards to prevent other players to steal your datas!

Features


  • Design your own revolution based on your choices
  • Choose your allies and gather your team of Robots
  • Randomly generated levels and enemies scaled on your choices
  • Tactical turn-based combat with advanced mechanics
  • Loot, craft and upgrade your team
  • Deep sci-fi universe around I.A philosophy and reflection
  • Online arena system with matchmaking and rankings

Monetization & Video Permissions


Goblinz Studio allows for the contents of this game to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from this game is legally & explicitly allowed by Goblinz Studio.

Core Team Credits


  • Johann Verbroucht | Creator & Producer
  • Mathieu Chauderlot | Lead artist
  • Christopher Humber | Developer
  • Lilian Cartelier | Developer
  • Bastien Locoge | Game developer
  • Quentin Lapeyre | Story writer & lead game designer
  • Kilian Dufour | Game & Level Designer
  • Antoine Schmoll | 2D Artist