Audrey Carlier
Community ManagerAudrey is our community manager, passionate about social media and content creation. She keeps players updated on our games and makes sure their feedback is heard.
Audrey is our community manager, passionate about social media and content creation. She keeps players updated on our games and makes sure their feedback is heard.
Chloé is a game designer who attaches particular importance to systems and how they are handled. People who worked with her say she's obsessed with spreadsheets, harmony and coherence. Also, she loves animals... a lot.
Fan of rogue-likes and cardgames, Àre enjoys creating entertaining mechanics, trying lots of different games and traveling across the world, gathering inspiration from everywhere.
Calvin is one of our Game Designers working on Sandwalkers, writing documentation in the hope it'll become beautiful features
Erwan is our trainee developer, he learns by working with us and makes tools to help the rest of the team.
This little goblin is making sure that the games are playable and bug-free, and that you have the best experience possible.
Ulysse is a skilled game programmer experienced in Unity and Unreal, with a passion for creating immersive gameplay experiences.
Guillaume is our bugs hunter. Like an eagle, he tracks them from the surface and can dive deeper to find the most hidden ones.
Louis is one of our developers. He implements features and systems for our games and makes the magic happen!
Anabelle takes care of the paperwork and spreadsheets, and makes sure that everything runs smoothly.
Galdric's job is to generate new revenue streams through friendly conversations and networking events indentifying new opportunities and partnerships with other great companies to work with.
Thomas is our Release Manager. He tries all versions of our developed & published games and handles bug reports.
Félix is our Line Designer and Line Producer. He works on game mechanics to make sure our players have fun!
Cyndie is in charge of marketing. She allows our games to reach new levels!
Mathieu is our amazing pixel artist making Legend of Keepers. He's a talented jack of all trades making ingame arts, illustrations, videos and more!
Nicolas is making cool pixel art assets & animations on Legend of Keepers.
Léonard Bertos is our word guy. He's writing our games while modding some old games on the side.
Jérôme is our beloved Freelance sound designer & composer on Legend of Keepers. He's our audio guy who loves his synths & sound effects.
Alison is handling Legend of Keepers production. She's the one overseeing the whole operation and making sure everything gets done in the best conditions possible.
Chris is our main game developer on Legend of Keepers. He's the tech guy that makes sure everything is working as smoothly as possible.
Bastien is our essential jack of all trades. He's handling development, integration, localizations and other stuff for Legend of Keepers.
Johann created the studio a few years ago. He handles a lot of complicated stuff like producing the games, the administrative stuff, giving game design directions or business development.