We are Goblinz Studio

We're an indie game developer and co-producer from France. We work remotely and focus on Tactical, Management & RPGs. We started with Dungeon Rushers in 2014, which worked quite well and allowed us to make new games. We followed up with Robothorium, released in 2018.

Important dates

  • Official creation date ------- April 11th 2016
  • Dungeon Rushers Early Access ------- May 11th 2016
  • Dungeon Rushers Steam 1.0 ------- September 6th 2016
  • Dungeon Rushers iOS & Android ------- February 22nd 2017
  • Dungeon Rushers Switch ------- May 25th 2018
  • Robothorium Early Access ------- June 7th 2018
  • Robothorium Release - Steam & Switch ------- January 31st 2019
  • Seeds of Resilience - Steam ------- July 13th 2019

Description


We're an indie game developer and co-producer from France. We work remotely and focus on Tactical, Management & RPGs. We started with Dungeon Rushers in 2014, which worked quite well and allowed us to make new games. We followed up with Robothorium, released in 2018. In 2019, we announced 3 new games such as Iris And The Giant, Snowtopia and A Long Way Down.

Studio's Team

  • Johann Verbroucht : Founder & Swiss Knife
  • Mathieu Chauderlot : Art Director
  • Bastien Locoge : Programmer
  • Christopher Humbert : Programmer
  • Lilian Cartelier : Programmer
  • Yannick "Tavrox" Elahee : Marketer
  • Fanny "RedFanny" Renard : Community Manager
  • Recurring Freelancers

  • Jérôme : Freelance sound designer
  • Kilian Dufour : Freelance QA & Game Designer