We're an indie game developer and co-producer from France. We work remotely and focus on Tactical, Management & RPGs. We started with Dungeon Rushers in 2014, which worked quite well and allowed us to make new games. We followed up with Robothorium, released in 2018.
Early Access - 4th July 2018
Steam 1.0 - To be Decided, Probably Q3-Q4 2019
Ready to start anew? Build a village from scratch in Seeds of Resilience. Learn to choose the right items, understand nature's patterns, use real life-based constructions and craft techniques in this turn-based tycoon game.
You play the villagers who arrived on a wild island. Now, everything is up to you and your survival skills.
Seeds of Resilience is a survivalist management game where you lead a group of survivors, stranded on an island. The survivors have to build a new colony from the grounds up using real life skills.
The core feature of Seeds of Resilience is authenticity! It is built on real life experience with knowledge of carpentry, architecture and ecology. For instance, there are different kinds of trees (fir, chestnut, oak) with different properties that will affect buildings. While other games aim for epicness, SoR wants to be closer to reality. “Make a great deal with little means”.
Humans of the game will also have to observe nature behaviour and patiently learn skills. People didn’t came up with architecture in one day! Seeds of Resilience is designed as the journey of a new, ambitious colony. The team publishes a bi-weekly blog post on their website to show the accuracy of the game.
Goblinz Studio allows for the contents of Dungeon Rushers to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Dungeon Rushers is legally & explicitly allowed by Goblinz Studio.