We are Goblinz Studio

We're an indie game developer and co-producer from France. We work remotely and focus on Tactical, Management & RPGs. We started with Dungeon Rushers in 2014, which worked quite well and allowed us to make new games. We followed up with Robothorium, released in 2018.

Important dates

  • Official creation date ------- April 11th 2016
  • Dungeon Rushers Steam 1.0 ------- September 6th 2016
  • Dungeon Rushers iOS & Android ------- February 22nd 2017
  • Dungeon Rushers Switch ------- May 25th 2018
  • Robothorium Release - Steam & Switch ------- January 31st 2019
  • Seeds of Resilience - Steam ------- July 13th 2019
  • Sigma Theory 1.0 Release - Steam ------- November 21st 2019
  • A Long Way Down EA ------- January 16th 2020
  • Iris and the Giant Release ------- February 27th 2020
  • Legend of Keepers EA ------- March 19th 2020

Seeds of Resilience Presskit

Early Access - July 4th 2018

Steam 1.0 - June 13th 2019

Seeds of Resilience

Ready to start anew? Build a village from scratch in Seeds of Resilience. Learn to choose the right items, understand nature's patterns, use real life-based constructions and craft techniques in this turn-based tycoon game.


You play the villagers who arrived on a wild island. Now, everything is up to you and your survival skills.


Seeds of Resilience is a survivalist management game where you lead a group of survivors, stranded on an island. The survivors have to build a new colony from the grounds up using real life skills.

The core feature of Seeds of Resilience is authenticity! It is built on real life experience with knowledge of carpentry, architecture and ecology. For instance, there are different kinds of trees (fir, chestnut, oak) with different properties that will affect buildings. While other games aim for epicness, SoR wants to be closer to reality. “Make a great deal with little means”.

Humans of the game will also have to observe nature behaviour and patiently learn skills. People didn’t came up with architecture in one day! Seeds of Resilience is designed as the journey of a new, ambitious colony. The team publishes a bi-weekly blog post on their website to show the accuracy of the game.


  • Patiently go through the steps of re-creating a civilization: Start with a stone axe and a shelter made out of branches to finally build elaborate houses and mechanized workshops.
  • Survive in a harsh environment where storms and other natural disasters occur way too often.
  • Primary resource is the work time of the survivors. Carefully manage their actions and optimize their skill progression.
  • Turn based: Take all the time you need to plan your actions. When you’re done, click the end turn button and start a new day.
  • Take care of your villagers: The better they are fed and housed, the more they can work each day.
  • Detailed building construction: Choose natural resources according to their properties. Use them to craft the materials needed to assemble a building.
  • Realistic medieval construction and craft techniques. Everything could be made in real life the same way.
  • High replay value with a Heroic difficulty for each dungeon
  • Observe the environment response to human activity. You should probably avoid fishing everyday at the same spot or cut down the whole forest.



Monetization & Video Permissions

Goblinz Studio allows for the contents of this game to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from this game is legally & explicitly allowed by Goblinz Studio.

Core Team Credits

  • Antonin Deudon | Founder, Developer, Game designer
  • Alexandre Pointet | Game Artist