We are Goblinz Studio

We're an indie game developer and co-producer from France. We work remotely and focus on Tactical, Management & RPGs. We started with Dungeon Rushers in 2014, which worked quite well and allowed us to make new games. We followed up with Robothorium, released in 2018.

Important dates

  • Official creation date ------- April 11th 2016
  • Dungeon Rushers Early Access ------- May 11th 2016
  • Dungeon Rushers Steam 1.0 ------- September 6th 2016
  • Dungeon Rushers iOS & Android ------- February 22nd 2017
  • Dungeon Rushers Switch ------- May 25th 2018
  • Robothorium Early Access ------- June 7th 2018
  • Robothorium Release - Steam & Switch ------- January 31st 2018

Legend of Keepers Presskit

Demo - Q2 2019 (probably June)

Gold - To be decided

Legend of Keepers


Legend of Keepers is the perfect mix between a Dungeon Defender and a Roguelike.

Synopsis


You have been hired as a dungeon master by the Company of Dungeon. Your job is simple: Protect their dungeons!

Gameplay


In this original mix of a Dungeon Defender and a Roguelite designed by Goblinz Studio (authors of Dungeon Rushers), you will manage your career as a Dungeon Master!

Each run will be different but players will keep some bonuses for their master between runs. Our game is a mix between a Roguelite and a Dungeon Defender.

How did we achieve that? We've run many tests to find the perfect mix between a management and a dungeon phase!

Features


  • Campaign mode that pokes fun at RPG and fantasy cliches and tropes
  • Wide assortment of exciting environments and locations
  • Dozens of unique dungeons to explore
  • Tactical turn-based combat that’s quick to learn but rewarding to master
  • Advanced team management with equipment, leveling, and tactical disposition
  • A diverse array of skills for your heroes to learn including scouting, healing, dodge, trap deactivation, monster stalking, and more
  • Crafting system featuring many recipes to unlock
  • High replay value with a Heroic difficulty for each dungeon
  • Online arena system with matchmaking and ranking (Steam only)
  • Attack your loved ones by challenging friends online (Steam only)

Monetization & Video Permissions


Goblinz Studio allows for the contents of Dungeon Rushers to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Dungeon Rushers is legally & explicitly allowed by Goblinz Studio.

Core Team Credits


  • Johann Verbroucht | Founder, Developer, Game designer
  • Thomas Frick | Lead artist
  • Julien Lourdeaux | Artist, Freelancer
  • Robin Dussart | Music composer
  • Bastien Locoge | Level designer
  • Stéphane Larcheveque | Writer