We are Goblinz Studio

We're an indie game developer and co-producer from France. We work remotely and focus on Tactical, Management & RPGs. We started with Dungeon Rushers in 2014, which worked quite well and allowed us to make new games. We followed up with Robothorium, released in 2018.

Important dates

  • Official creation date ------- April 11th 2016
  • Dungeon Rushers Steam 1.0 ------- September 6th 2016
  • Dungeon Rushers iOS & Android ------- February 22nd 2017
  • Dungeon Rushers Switch ------- May 25th 2018
  • Robothorium Release - Steam & Switch ------- January 31st 2019
  • Seeds of Resilience - Steam ------- July 13th 2019
  • Sigma Theory 1.0 Release - Steam ------- November 21st 2019
  • A Long Way Down EA ------- January 16th 2020
  • Iris and the Giant Release ------- February 27th 2020
  • Legend of Keepers EA ------- March 19th 2020

As Far As The Eye Presskit

Early Access - 2020

As Far As The Eye

Embark on an exciting journey in the gorgeous world of A FATE. Build a mobile village and travel with your tribe toward the center of the world, called The Eye. This turn-based resource-management game is made of procedural situations, natural events, skill-trees and hard choices. Ready to move?


Embark on an exciting journey in the gorgeous world of A FATE. Build a mobile village and travel with your tribe.


A procedural adventure - Every region is a mission that brings a specific set of challenges with special resources, natural events or mysterious places. Those missions will allow you to learn the game and finally reach your final objective: The Eye.

Jobs & Constructions - Every Pupil has a complete Job tree they can develop through action. Some can become farmers, other builders, and so on. You’ll need to build the constructions needed for them to harvest, farm, gather wood and more.


  • Lead your pupils to The Eye through different regions full of nature
  • Play the campaign to learn about A FATE’s world and game mechanics
  • Tune your play session with game modifiers like game duration, halt times and more
  • Learn the job system and let your pupils grow through crafting and agriculture
  • Gather resources and build structures that will allow your tribe to thrive


Monetization & Video Permissions

Goblinz Studio allows for the contents of this game to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from this game is legally & explicitly allowed by Goblinz Studio.

Core Team Credits

  • Unexpected Studio | Developers
  • See ingame | for more details